Magic

Magic is constantly growing and expanding as the Awakened of Shadowrun push the boundaries. This page will present additional rules for magically active or "Awakened" characters. The Awakened represent 1% of the world population in Shadowrun. 10% of this 1% are full mages - Hermetics, Shamans and other traditions, making full mages about half as common as doctors are in the present day world. About 40% are a mix of Aspected Mages & Physical Adepts. The remaining 50% are unaware of their powers.

Mages

The list of spells in the Shadowrun books represent magic that can be picked up by any character and is divided up into 5 domains - Manipulation, Detection, Combat, Illusion & Health. Each domain can be linked to an elemental foundation - Earth, Air, Fire, Water, & Spirit. Access to the metaplanes after their first initiate level allows a character to craft more powerful spells by combining two domains, crafting spells composed of Earth & Fire, or Water & Spirit. After the second initiate level the mage can combine three domains in crafting & wielding spells. The third initiate level gives access to 4 domain spells. Fourth level initiates can combine all five elemental domains for spells of tremendous power.

Koremenojitsu (Shadow Replication)
Koremenojitsu - Shadow Replication - spell that creates duplicates of oneself that can attack an opponent. Shadow Replicates are destroyed with a successful hit that does damage, and have all the same stats as the caster. The caster creates a number of shadow duplicates equal to the successes up to the force of the spell.
Kawarimi no jutsu (Shadow Replacement)
An illusory technique that makes another object in the same location as the user appear to be the user until struck. A successful Stealth roll is necessary before casting to make the substitution.

Adepts

An expanded list of adept powers can be found here.

Foci

Foci (singular: Focus) are magical items that to the Awakened, are a source of power assisting mainly in the use of magical skills. There are five main types of foci: Spell Foci, which aid Sorcery; Spirit Foci, whihc aid Conjuring; Power Foci, which increase Magic Atgtribute and aid both magical skills; Sustaining Foci, which sustain spells; and Weapon Foci, which aid in combat.

A handful of new Foci have been uncovered by the Awakened that magically assist what were once considered to be mundane skills. Acting similarly to Adept Skill-boosting powers, Skill Foci channel the Awakened characters magical abilities into a specific skill in a fashion similar to the way Weapon Foci increase the Awakened user's combat ability.

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