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Description: Delicate features with long hair, often pulled off her face in a ponytail, or bun of some type - which is handy when she is playing the gentle maiden, but in a contrast to her personality. Her tongue is branded, and most of her clothing is corporate chic, having been picked for her by the Company's stylists, but owns a few sets of clothing with darker colors, to blend in with the crowd, and night of a punk or alternative style, just a bit edgy and dangerous. She's for pants more than dresses and always has her second skin on her no matter where she goes, but it's flesh colored, so not too noticeable. ATTRIBUTES
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| Spells | Type | Target | Duration | Range | Force | Drain | ||
| Manabolt | M | W | I | LOS | 3 | -1(Wound lvl) | Focus & Exclusive.
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| Manaball | M | W | I | LOS/AOE | 3 | -1(Wound lvl) | Focus & Exclusive.
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| Mind Probe | M | W | I | LOS(A) | 3 | -1(dmg lvl+1) | Telepathically probe the mind of a visible target within range of
the sense. Subject may probe for one piece of
information per Initiative Pass. Each additional
use within target Willpower hours add +2 TN
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| Detect Enemies | M | W | I | LOS(A) | 3 | -1(dmg lvl+1) | Detects living targets within range who have hostile intentions towards caster. Detects surprise attacks/ambushes.
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| Analyze Truth | M | W | I | LOS(A) | 3 | -1(dmg lvl+1) | Subject can tellwhether a target's statements are true. Half-truths or falsehoods the target believes to be true are not detected.
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| Detect Individual | M | W | I | LOS(A) | 3 | -1(dmg lvl+1) | Detects the presnce of specific individual within range.
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| Antidote | M | Toxin Strength | P | T | 3 | dmg lvl | Sucess reduces toxin's power by one up to force. Must be cast before toxin does damage.
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| Detox | M | Toxin Strength | P | T | 3 | -2(Toxin Damage) | Relieves effect of poison/drug as long as force is greater or equal to rating of toxin. Does not heal damage.
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| Heal | M | 10 - essence | P | T | 6 | Wound lvl | Each success heals one box of physical up to force
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| Healthy Glow | M | 4 | P | T | 3 | L | Brightens eyes, hair and skin, improves circulation & general well being. Lasts 3 days
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| Increase Body | M | Body | S | T | 5 | +1(M) | Every 2 sucesses up body by 1 up to force.
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| Increase Reflexes +3 | M | Reaction | S | T | 4 | +3(D) | Adds +3 Initiative
dice.
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| Improved Invisbility | P | 4 | S | LOS/AOE | 5 | +1(M) | Affects the minds of viewers and sensors. Aura is still visible. Attacks against gain +8 TN
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| Silence | P | 4 | S | LOS/AOE | 5 | +2(M) | Hearing TNs are increased by number of sucesses up to force
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| Trid Phantasm | P | 4 | S | LOS/AOE | 5 | +1(D) | Creates illusion of anything the castor has seen before as long as the illusion is no larger than the spell's area. Appears real unless the observer is able to make a sucessful resistance test.
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| Control Emotion | M | W | S | LOS | 4 | +1(M) | If subject is doing something not relevent to the emotion a distraction applies +2 TN. If target does something against the emotion he must make a Willpower Test against spell's Force. Still has +2 TN
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| Control Memory | M | W | S | LOS | 5 | +1(M) | ||
| Magic Fingers | P | 4 | S | LOS | 3 | +2(M) | All TNs get +2 due to issues with fine control.
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| Levitate | P | 4 | S | LOS | 3 | +2(M) | Speed equal to magic attribute multiplied by number of sucesses up to Force. TNs are increased by +1 for every full 100 kg.
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| Physical Barrier | P | 6 | S | T | 6 | +2(M) | glowing, translucent force field. 1 sucess creates barrier rating equal to Force. Every 2 sucesses increase barrier rating by 1.
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| Cyberware/Bioware | Effects/Subcomponents | Body Index | ECU | Essence | Cost | |
| 2 slot chip jack | 0.25 | 2,000 | ||||
| Contraceptive Implant | 0.01 | 500 | ||||
| Cultured Tailored Pheromones Level 2 | +4 Charisma, +4 Social Skills | 0.45 | 180,000 | |||
| Enhanced Articulation | +1 to all Physical Skills | 0.6 | 40,000 | |||
| Cosmetic Surgery | 5,000 | |||||
| Trauma Damper | -1 box Physical +1 box Stun or -1 box Stun | 0.45 | 40,000 | |||
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