Faile

Name: Windseeker Streetname(s): Faile 35Magic Shaman
Player: EliseAge: 28Hair: Green -5Resources500
Race:Falcon ShifterHeight:1.4m (5'0") Eyes: Green 10Skills10
Sex:FemaleWeight:44kgs (95 lbs) Skin:Fair 68Attributes34
Archtype: Shaman 25RaceShifter

Description:

ATTRIBUTES
Base Human Falcon
Body 2(2) 3(3)
Strength 3(3) 3+2(5)
Quickness 5+1(6) 6+2(8)
Intelligence 5 +1(6) +1(6)
Willpower 4 4 4
Charisma 3 +1(4) +1(4)
Reaction:6
Initiative:1d6(2d6)
Combat Pool:9d6
Essence:6.0Magic:6
Total Karma:0Spell Pool:8d6
Good Karma:0Astral Reaction:6
Karma Pool:d6Astral Initiative:20+1d6
Astral Combat Pool:8d6
MovementHumanFalconAction
Modifier
Rough Terrain
/Obstacles
Walk68+1+2
Run18-+4+6
Flight-40+4+6

Active Skills
Sorcery/Spellcasting
Conjuring
(Storm Spirits)
Unarmed Combat
Stealth
Athletics

Languages
English
Japanese
Human
4/6
5
(7)
6
6
5


3
3
Falcon
4/6
5
(7)
7
8
8

Read/Write
1
1
Knowledge Skills
Tracking
Nature Spirits
Paranormal Creatures
Rating
4
4
2
Edges & Flaws
Mild Allergy: Silver
Mild Allergy: Pollution
Curiosity
Computer Illiterate
Color Blind
Piercing Gaze
Keen Sight
Perceptive
Animal Empathy
Vindictive
Hunted
Rating
Racial
-3
-3
-3
-1
+2
+1
+3
+2
-2
-2






-1 visual TNs

LightModerateSeriousDeadly
Damage Overflow
+1 TN
-1 init
+2 TN
-2 init
+3 TN
-3 init
+4 TN
-4 init

Totem:Thunderbird
Advantages: +2 dice elemental manipulations & detection spells, +2 dice for storm spirits.
Disadvantages: -1 die for all magical tests while not under open sky. Thunderbird shamans are very moody and subject to bouts of savage fury in the same manner as Shark shamans.

SpellsTypeTargetDurationRangeForceDrain
TreatM10-essencePT4-1(Wound lvl)
Each success heals one box of physical damage or used to divide the base time by the successes. Treat must be used within 1 hour of injury.
Increased Reflexes +3MReactionST1+3(D)
Adds +3 Initiative dice.
ArmorP6ST5+2(M)
Adds Force of the spell as Armor
Ball LightningP4(RC)ILOS(A)1+1(Dmg lvl +2) +1 Dmg Lvl air elementals & sylphs.  Knockdown, insulated armor or lack of grounding defeats. Secondary Effects: Shorts out electrical, touch off ammo or ignite fuel. -1 OR electrical equipment, +2 vehicle OR
+1 Dmg Lvl air elementals & sylphs. Knockdown, insulated armor or lack of grounding defeats. Secondary Effects: Shorts out electrical, touch off ammo or ignite fuel. -1 OR electrical equipment, +2 vehicle OR
ThunderboltP4(RC)ILOS5(Dmg lvl +1)
+1 Dmg Lvl vs Earth Elementals & Gnomes. Knockdown. Secondary Effects: Broken glass, plaster, walls with Barrier less than Force.
Acid StreamP4(RC)ILOS5+1(Dmg lvl +1)
Defeated by toxic-proof full-body suit. +4 TNs in affected area from fumes. Secondary Effects: Melting, burning, degraded materials. -1 to both Ballistic and Impact Armor values, Vehicle tires flatten. -2 OR vs damage.
Mind ProbeMWILOS(A)2-1(dmg lvl+1)
Telepathically probe the mind of a visible target within range of the sense. Subject may probe for one piece of information per Initiative Pass. Each additional use within target Willpower hours add +2 TN
Detect EnemiesMWILOS(A)2-1(dmg lvl+1)
Detects living targets within range who have hostile intentions towards caster. Detects surprise attacks/ambushes.


Nature Spirits

Storm Spirits
Storm spirits appear as rolling thunderclouds or whirlwinds, crackling with lightning. Some storm spirits have been said to appear as mythical creatures such as thunderbirds or dragon-like serpents.
Powers: Concealment, Confusion, Fear, Materialization, Innate spell (Lightning Bolt)

Magical Gear			Details								Cost
None

Cyberware/Bioware				Effects/Subcomponents		ECU    Essence	Cost (nY)
None
								
Armor				         Conceal            Ballistic/Impact	Weight	Cost
None

Weapons		          Conceal	Ammo	Mode      Damage				Weight	Cost
None

Equipment					         Conceal	Weight	Cost
None

Vehicles		Hand	Speed	Accel	B/A	Auto  Sensor   Fuel	Cargo/Load	Cost
None

Contacts:
None

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