ÿþ<html> <head><title>Eddie</title></head> <body bgcolor=black text=silver link=white alink=grey vlink=grey> <center> <h2>Eddie</h2> </center> <table width=100%> <tr> <td valign=top> <table cellpadding=0 cellspacing=0 width=650> <tr> <td width=20><b>Name:</td><td width=120 align=left colspan=2>Edward Flemyng</td> <td width=150 colspan=3><b>Streetname(s):</b> Jackal, Spite</td> <td valign=top align=center>0</td><td valign=top>Magic</td> <td valign=top>Mundane</td> </tr> <tr><td><b>Player:</td><td align=left> Ian</td> <td width=60><b>Age:</td><td align=left width=100>26</td><td align=right><b>Hair:</td><td>Blond</td> <td align=center>30</td><td>Resources</td><td>1,000,000</td> </tr> <tr><td><b>Race:</td><td>Elf</td><td><b>Height:</td><td>5'7" (170 cm)</td> <td align=right><b>Eyes:</td><td>Green</td> <td align=center>44</td><td>Skills</td><td>44</td> </tr> <tr><td><b>Sex:</td><td>Male</td><td><b>Weight:</td><td>190 lbs (86 kg)</td> <td align=right><b>Skin:</td><td>Fair</td> <td align=center>50</td><td>Attributes</td><td>25</td> </tr> <tr><td colspan=6><b>Archtype:</b> Street Samurai</td> <td align=center>5</td><td>Race</td><td>Elf</td> </tr> </table> <p> <b>Description:</b> "How do you describe a bloke like Eddie the Jackal? A pretty little thing, that boy is--but hard as a coffin nail with an attitude what more'n makes up for his stature. He's got a flair for the dramatic, he does. Dresses old-style London, usually tip-topped with a nice trilby or bowler, though the whole get-up might be made of synth. With his elfish frame, smooth skin, big green moonpies, and head full of dirty-blond locks, you could pass him on the street, and he may smile at you and wink all mysterious-like and you'd never suspect he might in fact be the tallest glass of nasty what you ever laid eyes on. Make no mistake--the man's got a heart of black iron and bollocks made of brass. The devil himself could hold a knife to his gut and a Pred to his melon and Eddie would still tell him just what he could do with his old Mum-zebub. He's vicious and crazy as his namesake, and seems to take a perverse sort of pleasure in the way folks tend to underestimate him on first glance. </p><p> Eddie styles himself as bein' in the field of aquisitions. If there's a particular shiny bauble you want to get your mitts on, Eddie might just be able to get it for you--or know someone who can. (As an aside: the way Eddie Knives tells it, he's got the notorious catburglar, Spite, in his back pocket. Word is that Spite is lookin' to start runnin' the shadows, and Eddie is the only one who knows how to get in touch with him. A lot of us figure Eddie and Spite are one and the same, but--well, I'd best not say any more. Way I see things it makes no matter anyway, and it shouldn't to you neither.) Expect to get quality service and a fat bill, cause Eddie likes money and loves to spend it. Some folk say he's got a good long relationship with the local bookies, if you know what I mean. Plus, he drinks like a fish and smokes like a chimney. </p><p> Something to note, should you want to talk business with Eddie the Jackal. The one time I ever saw a particular witless wonder of and ork hold a shiny six-shooter to our little buddy's deuce-and-ace, the room collectively shit itself as Eddie flipped right the fuck out, shoutin' jibberish what made no sense at all. Next thing you know, yon jut-jawed cowboy is on his back, screamin', hidin' his face with a stump while Eddie's tryin' to carve him a new smile four inch too low, busted bits of gun lyin' everywhere. In the bloodbath what followed that failed negotiation, I swear I heard Eddie laughin' the most fuck-crazy cackle this side of the Styx as the bullets kept slammin' into him. </p><p> The bottom line is this: Eddie can probably get you what you need--just don't piss the man off, 'cause he's pretty good with a knife, has lots of unsavoury friends, and he always pays his debts. Always." </p> <br> <font color=white><b>ATTRIBUTES<b></font> <table border=0 width=600 cellpadding=0 cellspacing=0> <tr><td></td> <td>Base</td> <td>Race</td> <td>Mod</td> <td>Total</td> <td><b>Essence:</td><td>1.02</td> </tr> <tr><td align=left>Body</td> <td align=center>4</td> <td align=center>-</td> <td align=center>+6</td> <td align=center>10</td> <td><b>Reaction:</td><td>5(7)</td> </tr> <tr><td>Strength</td> <td align=center>3</td> <td align=center>-</td> <td align=center>-</td> <td align=center>3(7)</td> <td><b>Combat Pool:</td><td>7d6</td> </tr> <tr><td align=left>Quickness</td> <td align=center>6</td> <td align=center>+1</td> <td align=center>-</td> <td align=center>7(9)</td> <td><b>Initiative:</td><td>1d6(2d6)</td> </tr> <tr><td>Intelligence</td> <td align=center>4</td> <td align=center>-</td> <td align=center>-</td> <td align=center>4</td> <td><b>Total Karma</b></td><td>11</td> </tr> <tr><td>Willpower</td> <td align=center>4</td> <td align=center>-</td> <td align=center>-</td> <td align=center>4(6)</td> <td><b>Good Karma</b></td><td>11</td> </tr> <tr><td>Charisma</td> <td align=center>4</td> <td align=center>+2</td> <td align=center>-</td> <td align=center>6(7)</td> <td><b>Karma Pool</b></td><td>2d6</td> </tr> </table> </td> <td colspan=3 valign=bottom> <img src="eddie.jpg" width=300 align=center> <br><br> <img src="eddie4.jpg" width=300 align=center> <br><br><br> <table border=0> <tr> <td></td><td colspan=2><font size=-1>Light</td><td colspan=3><font size=-1>Moderate</td><td colspan=4><font size=-1>Serious</td><td colspan=2><font size=-1>Deadly</td> <td colspan=6 align=right></td> </tr> <tr> <td><input type="reset" name="mental" value="Stun" /></td> <td bgcolor="FFCC33" width=20 height=20><input type="radio" name="mental" value="1" /></td> <td bgcolor="FFCC33" width=20 height=20><input type="radio" name="mental" value="1" /></td> <td bgcolor="FF9900" width=20 height=20><input type="radio" name="mental" value="2" /></td> <td bgcolor="FF9900" width=20 height=20><input type="radio" name="mental" value="2" /></td> <td bgcolor="FF9900" width=20 height=20><input type="radio" name="mental" value="2" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="mental" value="3" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="mental" value="3" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="mental" value="3" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="mental" value="3" /></td> <td bgcolor="880000" width=20 height=20><input type="radio" name="mental" value="4" /></td> </tr> <tr> <td><input type="reset" value="Physical" /></td> <td bgcolor="FFCC33" width=20 height=20><input type="radio" name="Physical" value="1" /></td> <td bgcolor="FFCC33" width=20 height=20><input type="radio" name="Physical" value="1" /></td> <td bgcolor="FF9900" width=20 height=20><input type="radio" name="Physical" value="2" /></td> <td bgcolor="FF9900" width=20 height=20><input type="radio" name="Physical" value="2" /></td> <td bgcolor="FF9900" width=20 height=20><input type="radio" name="Physical" value="2" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="Physical" value="3" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="Physical" value="3" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="Physical" value="3" /></td> <td bgcolor="FF6600" width=20 height=20><input type="radio" name="Physical" value="3" /></td> <td bgcolor="880000" width=20 height=20><input type="radio" name="Physical" value="4" /></td> </tr> <tr valign=bottom> <td height=15></td><td colspan=2><font size=-2 color="FFCC33">+1 TN<br>-1 init</td><td colspan=3><font size=-2 color="FF9900">+2 TN<br>-2 init</td> <td colspan=4><font size=-2 color="FF6600">+3 TN<br>-3 init</td><td colspan=2><font size=-2 color="880000">+4 TN<br>-4 init</td> </tr> <tr> <td></td> <td bgcolor="222222" width=20 height=20><input type="radio" name="Physical" value="4" /></td> <td bgcolor="222222" width=20 height=20><input type="radio" name="Physical" value="4" /></td> <td bgcolor="222222" width=20 height=20><input type="radio" name="Physical" value="4" /></td> <td bgcolor="222222" width=20 height=20><input type="radio" name="Physical" value="4" /></td> <td bgcolor="222222" width=20 height=20><input type="radio" name="Physical" value="4" /></td> </tr> <tr> <td></td> <td colspan=6 align=center><font size=-1>Damage Overflow</td> </tr> </table> </td> </tr> </table> <hr> <table width=810> <tr> <td valign=top> <table> <tr> <td><font color=white><b>Active Skills</b></font> <br>Stealth <br>Athletics <br>Kali <br>Edged/Knife <br>Etiquette/Street <br>Intimidation <br>Computer <br>Electronics <br>Pistols <br> <br> </td> <td align=right><font color=white><b>Rating</b></font> <br>6 (7) <br>6 (9) <br>6 (7) <br>5/7(8) <br>5/7 <br>6 <br>3 <br>4 <br>1 <br> <br> </td> </tr> </table> </td> <td valign=top> <table> <tr> <td><font color=white><b>Knowledge Skills</b></font> <br>Gang Identification <br>Crime Syndicates <br>Shadowrunners <br>Black Market <br>Security Proceedures <br>Safehouse Locations <br>Edged Weapon Design <br>Gambling Strategy <br> <br><font color=white><b>Languages</b></font> <br>Russian/Milspeak <br>Japanese/Corporate <br>English/Cityspeak <br> </td> <td align=center><font color=white><b>Rating</b></font> <br>3(4) <br>3(4) <br>3(4) <br>3(4) <br>3(4) <br>3(4) <br>1(2) <br>1(2) <br> <br>1/3 <br>1/3(3/5) <br>1/3(3/5) <br>1/3(3/5) </td> </tr> </table> </td> <td valign=top> <table> <tr> <td valign=top><font color=white><b>Edges & Flaws</b></font> <br>Aptitude (Edged) <br>Piercing Gaze <br>Unthinking Reflexes <br>Catlike Balance <br>Toughness <br>Will to Live <br>Megalomania <br>Vindictive <br>Poverty <br>Greed <br>Distinctive Style <br>Compulsion - Gambling <br>Addiction Nicotine <br>Addiction - Alcohol <br>Incompetent - Pistols <br>Hatred - Guns </td> <td valign=top align=center><font color=white><b>Rating</b></font> <br>+4 <br>+2 <br>+3 <br>+2 <br>+3 <br>+3 <br>-2 <br>-2 <br>-2 <br>-1 <br>-1 <br>-1 <br>-1 <br>-1 <br>-2 <br>-3 </td> <td valign=top> <br>-1 Edged TNs <br>Liers get +2 to Social <br>Reaction (4) reflex <br>+2 Dice balance <br>+1 Body die, Damage tests <br>+3 Damage overflow <br>extreme overconfidence <br> <br>start with 0 cash <br> <br> <br>Will (6) to avoid <br>Will (6) <br>Will (6), Stun L/M/S <br>+1 to TNs <br>Will(4) to avoid </td> </tr> </table> </td> </tr> </table> <hr> <table> <tr> <td valign=top><b>Kali</b></td><td valign=top><b>Advantages:</b>Learn Kali maneuvers for clubs or edged weapons.<br><b>Disadvantages:</b>-1 die when using the Charging option.</td></tr> <tr> <td colspan=2 width=500> <font size=-1> <p>Kali </p> </font> <table border=1 cellpadding=0 cellspacing=0> <tr><td><b>Maneuvers</b></td><td><b>Effects</b></td></tr> <tr><td>Kick Attack</td><td>+1 Reach, -1 to Opponents TN for next turn</td></tr> <tr><td>Blind Fighting</td><td>Reduces visbility modifiers by 2</td></tr> <tr><td>Multi-Strike</td><td>+1 per additional opponent, -1 to Power</td></tr> </table> </td> <td valign=top> </td> </tr> </table> <pre> Cyberware/Bioware Effects/Subcomponents BI ECU Essence Cost Mnemonic Enhancer Level 3 (Cultured) +3 Mem, +3 Lingual, +1 Knowledge 0.6 45,000 Enhanced Articulation (Cultured) +1 Reaction, +1 Physical Skills 0.48 32,000 Trauma Damper (Cultured) -1 Phys/+1 Stun; or -1 Stun 0.4 40,000 Synthacardium Level 2 (Cultured) +2 dice Athletics 0.24 12,000 Cosmetic Surgery +1 Appearance - 5,000 Adrenal Pump Level 2 (Cultured) +2 Quick, +4 STR, +2 Will +4 React, lasts 2d6 turns 2.0 80,000 Reflex Recorder - Knife Specialization +1 die 0.1 10,000 3.82 224,000 Titanium Bone Lacing (Alpha) +1 Impact, +1 Ballistic, +2 bod (STR+4)M Stun 1.62 (-10% cyberarm) 135,000 3 - port Cluster Datajack (Alpha) 0.28 4,600 Knowsoft Link (Alpha) 0.08 2,000 Dermal Sheathing Level 3 (Alpha) +4 Body, + 1.51 (-10% cyberarm) 216,000 Cyber Replacements Effect ECU Essence Cost Obvious Cyber Arm - Left (Alpha) 10.0 0.8 100,000 Quickness Enhancement 3 (7) - 0 90,000 Cybersheath (knife) 1 Pocket Secretary Compartment 2 Fingertip Lighter (Middle) 0.25 0 1,000 Fingertip Maglock Passkey - Rating 6 (Index) 0.25 0 60,000 Fingertip Synthetic Fingerprint - Rating 6 (Middle) 0.25 0 12,000 Fingertip Expert Lockpicks - Rating 3 (Ring) 0.25 0 18,000 Fingertip Injector (Pinky) 0.25 0 800 Clothing Conceal Ballistic/Impact Weight Cost London Fog Plastiweave Trenchcoat Fire Resistance Level 4 400 Chemical Seal 2 500 Armour Conceal Ballistic/Impact Weight Cost Form-Fitting Body Armor 12 4/1 1.25 2,000 Hardliner Gecko Tape Gloves (-10 to climb TNs) 8 0.5 2,800 Gecko Tape Gripp Shoes 8 0.5 2,800 Nonconductive Level 1 -- 200 Thermal Dampening Level 8 12,000 Biomonitor 1,000 Pull-On Helmet Thermographic Vision 700 Optical Magnification 3 1,200 Ultrasound Vision 1000 Transceiver Rating 6 1,500 Heads-Up-Display 100 Mp 1,000 Respirator w/ ACTH Inhaler 1.0 500 Rapid Transit Heavy Jumpsuit 2/4 2.0 500 Armored Greaves 0/+1 melee 1.75 500 Forearm Guard/Bracer 12 0/+1 melee 0.2 250 Chemical Seal 4 1000 1.5 sq meters Ruthenium 15,000 4 Imaging Cameras 20,000 Belt w/ 4 Imaging Cameras 20,000 4 Ultrasound Emitter/Detectors (Rating 6) 8 0.5 9,600 Skillsoft Jukebox Breastplate (Combat Vest w/ plates) 10 4/3 2.0 600 4 Imaging Cameras 20,000 0.5 sq meters Ruthenium 5,000 Integrated Kevlar Backpack 600 Total 8 / 5.25 95,200 Equipment & Gear Conceal Weight Price (¥) Bio-Analyzer -- -- 4 Chemical Analyzer Rating 8 Chemistry Kit 4 1.5 350 Electronics Kit 3 5.0 500 4 Grapplers 8 2.0 800 10 Grappler Cartridges 1,000 Ascent/Descent Kit 3 5.0 1,500 Danger Pocket Secretary (cellphone, digital camera, 100 MP) 2,000 Radio Scanner/Jammer (Rating 6) 4 600 Fingerprint Scanner 3,000 Bug Scanner 8 3 1.0 4,000 White Noise Generator 6 3 1.0 9,000 </pre> <table width=700><tr><td width=60></td><td> <font size=-1> *Ruthenium adds +12 to TNs for perception, Chemical Seals & Respirator, -7 TN resist gas, -1 TN electrical attacks, +4 TN for sensors & thermal, 8 Impact for melee </font> </td></tr></table> <pre> <b>Weapons Dice Conceal Ammo Mode Range Damage Weight Price (¥)</b> Hardliner Gloves (STR+5)M Stun Ares Vibroknife 7 (STR+3)M 3,000 2x Cougar Fineblade (long) [DK] 5 (STR+1)M 1,500 ea 2x Cougar Fineblade (short) [DK] 8 (STR)M 800 ea Wallacher UrbanWarrior Trench Knife [DK]5 (STR+1)M 200 Mallorean Arms Barrage Knife Pistol 4 4(o) -/SS/B hold-out (STR)L/4L/8M 1.5 4,800 2x Switchblade 8 (STR)L 0.5 30 Bowie Knife 5 (STR)M 0.75 50 </pre> <table width=100%> <tr> <td colspan=2><font color=white><h2>CONTACTS: <u>Friends & Associates</u></font></td> </tr> <tr> <td valign=top width=50%><font color=silver> <p><img src="../mac05.jpg" border=0 align=right width=160> <b><a href="../macavity1.html">Mr. Lee (Decker/Assassin/Fixer, Level 2 Contact)</a></b> <br>Mr Lee is an enigmatic hitman who has hired Eddie and his team of runners as first bodyguards, and then for specific shadowruns whilst in Rhine-Ruhr. While Mr. Lee seems perfectly capable of taking care of himself, he still manages to get Eddie into predicaments that are a bit more risky to his hide than Eddie usually looks for. Still, the nuYen's good, he certainly seems to know his stuff and he's right there with'em sticking his neck out. Can't say that 'bout most employers. </p> <br><br> </td> <td valign=top width=50%><font color=silver> <p> <b>Cullen (Level 2 Contact)</b><br> Cullen is Eddie's right-hand man. </p> <p> <img src="fixer-iki.jpg" border=0 align=right width=150> <b>Iki (Arms Dealer, Level 1 Contact)</b><br> Icky's an odd-one, that's for sure. Owner of a moderately sized rave in the none-too-clean underbelly of Rhine-Ruhr, he's another cockney from the ole' homestead. Icky deals in drugs, BTLs and armaments for the petty criminals that sometimes frequent his bars. </p> </td> </tr> </table> <h2>Background</h2> <p> </p> <TABLE WIDTH=100%> <TR><TD ALIGN=left><A HREF="anjyu.html" TARGET="main"><IMG SRC="images/Back.gif" ALT="Back" BORDER=0></A> <TD ALIGN=center><A HREF="main.html" TARGET="main">Return to the Burned-Ice Campaign</A></TD> <TD ALIGN=right><A HREF="geist.html" TARGET="main"><IMG SRC="images/Next.gif" ALT="Next" BORDER=0></A></TD></TR> </TABLE> </BODY> </HTML>