Denizens of Gamorrea
Creythis
Creythis is the horror-touched lord of Gamorrea. An eastern dragon whose coloration ranges from his pale white underbelly thru greenish tinges to the blackened scales on his back.
Ysgolthesis
The Sanguisaav Order
An order of blood mages bound to Crethask, they wear pale white leather masks sewn onto their face and are cloaked in Sangoire, a dark red the color of blood under moonlight. The Sanguisaav initiates carry weapon foci rapier and daggers and are skilled in their use. Many are also skilled and equipped with Guncasters - magickal pistols crafted from enslaved air & fire elementals capable of firing shells with quickened spells.
Initiate
The first rite of initiation is the atainment of the mask. Amid ritual oaths, the mask, bleached, white leather crafted from human skin, is sewn onto the faces of the mage and they are granted sangoire cloak and their first Gun Caster - crafted by a previous initiate. The mask is enchanted to create a metamagical bond between the initiate and the Dragon. This enchantment grants the Sanguisaav supernatural toughness and speed.
The second initiation requires crafting of their own Gun Caster, at which point they pass back the original Gun Caster to a new initiate.
Those in training for the first rite of initiation and the unlucky ones who burn out form the Crethak Guards.
Crethak Guard
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Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Magic:
Initiate Grade:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Sorcery
Conjuring
Edged/Rapier
Pistols
Stealth
|
4
3
5
6
5
3
6
0
5+1d6(2d6)
7d5
1d6
5
5
5/7
5
5
|
Spells
Powerbolt
Stunbolt
Armor
Nova
Laser
Increased Reflexes 1
Weapons & Gear
Rapier
Heavy Pistol
Armored Clothing
|
Rating
4
4
4
4
4
3
Function
(STR+2)M
8M Damage
Ballistic: 6 Impact:4
|
|
Sanguisaav Initiate
Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Magic:
Initiate Grade:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Sorcery
Conjuring
Enchanting
Edged/Rapier
Pistols/Caster
Stealth
|
8
3
8
6
6
3
(Grade+6)
1-6
7+1d6(4d6)
10d6
(Grade)d6
(Grade+5)
(Grade+5)
(Grade+5)
5/7
5/7
6
|
Spells
Powerbolt
Stunbolt
Armor
Mob Mood
Nova
Laser
Mass Anguish
Increased Reflexes 3
Metamgical Techniques
Masking
Sacrificing
Anchoring
Quickening
Magical Gear
Rapier
Main Gauche
Caster (1-3)
Sangoire Cloak
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Rating
(Grade+6)
(Grade+4)
(Grade+5)
(Grade+4)
(Grade+4)
(Grade+5)
(Grade+3)
(Grade+3)
Available @
Initiation 1
Initiation 2
Initiation 3
Initiation 4
Function
Weapon Focus - Rating (Grade+3)
Weapon Focus - Rating (Grade)
Power Focus Rating (Grade)
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|
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Scareis
The horror Scareis seeks to increase the mana levels of the island and establish a power base here to help build a bridge from the world to its metaplane in order for it to manifest fully.
Scarens
The Scarens are undead cybermantic abominations created in the likeness of their god, the horror Scareis. Blood rituals learned from Scareis allow the Scaren surgeon priests to tie the souls of the newly recruited Scaren to the machine supported cyborg body while HMHVV keeps the flesh intact.
Scaren are 50% surgeon-priesthood & 50% warriors.
Their corrupted magicks create a null zone about some of them, and raise the background count of the others.
Scaren Surgeon-Priest
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Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Magic:
Magic Pool:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Biotech/Implant Surgury
Electronics/Cyberware
Etiquette/Scaren
Sorcery
Enchanting
Conjuring
|
8
3
8
6
6
3
7+1d6(4d6)
10d6
5/7
5/7
1/3
6
6
5
|
Spells
Treat
Hibernate
Stabilize
Flesh Sculpt
Bone Sculpt
Immunal Suppression
Cyber & Bioware
Chemical Analyzer and Gas Spectrometer
Cyber Eyes w MicroVis, Low-light, Thermo, & Display Link
Articulated Arm Cyberspurs
Cyberhands w/ laser scalpel, micromanipulators, & vid-cam
Nanite Hive
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Rating
|
|
Scaren Warrior
Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Essence:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Unarmed
Art. Arm Cyber-Weapon
Edged
Chain
Athletics
Stealth
Etiquette/Scaren
|
10
10
10
4
4
0
20+4d6
20d6
Rating
6
5
6
6
5
4
1/3
|
Cyber & Bio Ware
Invoked Memory Stimulator
Move by Wire 4
CyberSkull
Cybertorso
Cybereyes w Low-Light, Thermo, Elec Mag 3
Smartlink
Level 3 Dermal Plating
Titanium Bone Lacing
Articulated Arm Cyberspurs (2)
Combat Tail w Cyberspur
|
Effects
|
|
|
Scaren Witch
|
Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Magic:
Magic Pool:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Etiquette/Scaren
Sorcery
Edged Weapons
Art. Arm Cyber Combat
Combat Tail Combat
Stealth
Athletics
|
6
6
10
5
5
5
4
4d6
7+1d6(4d6)
10d6
Rating
2/4
5
6
6
5
6
4
|
Spells
Mass Agony
Stunball
Powerbolt
Increased Reflexes 3
Stealth
Imp. Invisibility
Cyber & Bioware
Balance Augmentor
Trauma Dampener
Enhanced Articulation
Articulated Arm Cyberspurs (4)
Combat Tail w Cyberspur
|
Rating
|
|
The Cybermantic
DeathRippers
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These nasty bio-mechanical creations house the remains and intellect of a paracritter inside
an armored shell.
Image
|
|
Hellborg
These cyborgs are crafted using extensive cybermancy and grafted into a powerful, armored exoskeleton.
Anguisette
War Breed (Ferals)
Genetically crafted warriors, the War Breed are a Scaren cross between troll & were genes. The cross gives them large size and strength and the shapeshifter's ability to regenerate. However the genetic tinkering has removed the shapeshifting ability. Locked into one form halfway between metahuman and animal, the Breed are naturally dual natured.
Breed Berzerker
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Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Essence:
Initiate Level:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Unarmed
Edged Weapons
Spiked Shield
Polearms
Athletics
Stealth
|
10
14
7
2
2
2
6
2
7+4d6
8d6
Rating
6
5
6
6
5
4
1/3
|
Natural Abilities
Regeneration
Claws (STR+1)L, Reach 0
Teeth (STR+2)L, Reach -1
Dual-Natured - Astral Perception
Adept Powers
Improved Reflexes 3
Strength Boost 4
Pain Resistance 4
Smashing Blow
Rooting 4
Genetic Bioware
Muscle Augmentation
Muscle Toner
Orthoskin
Trauma Damper
Weapons & Armor
Greatsword Weapon Focus (STR+2)S
Spiked Buckler (I:+2) (STR+2)M
Heavy Runic Armor (B:8 I:10)
|
|
Breed Weapons Master
Attributes:
Body
Strength
Quickness
Intelligence
Willpower
Charisma
Essence:
Initiate Level:
Initiative:
Combat Pool:
Karma Pool:
Skills:
Martial Art
Edged Weapons
Off-hand Edged Weapon
Polearms
Athletics
Stealth
|
10
12
10
5
2
2
6
4
7+4d6
8d6
Rating
6
5
6
6
5
4
1/3
|
Natural Abilities
Regeneration
Claws (STR+1)L, Reach 0
Teeth (STR+2)L, Reach -1
Dual-Natured - Astral Perception
Adept Powers
Improved Reflexes 3
Distance Strike
Pain Resistance 4
Great Leap 4
Killing Hands: Serious
Genetic Bioware
Muscle Augmentation
Muscle Toner
Orthoskin
Trauma Damper
Enhanced Articulation
Weapons & Armor
Retractable Hand Glaives (2) (STR+1)M
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|
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Cybermantic Bandersnatch
Bandersnatch are HMHVV infected Sasquatch. Rare even outside of Gamorrea, Ordo Maximus sent a small population to Gamorrea, where the Scaren's quickly went to work. Cybermantic rituals created virtual chains to a control unit operated by a handler. A cyberoptic band gave the bandersnatch ultrasonic, thermographic & low-light vision and cyber spurs gave them increased damage capabilities.
Vampires
Other Minions
Horror-touched Troll & Ork slaves
Dwarves
Ghouls
Goblins